Walkthrough

SILENT HILL: Townfall beginner's guide: what to know before you arrive

What kind of game Townfall is, how it plays, and the four habits that make the opening hours safer — platforms, price, CRTV basics and first steps.

Simon Ordell, wearing a knit cap and red vest, stands in fog
Game screenshots: SILENT HILL: Townfall © KONAMI / Annapurna Interactive. Official game page

Spoiler level: none. This page covers the game's identity, systems and opening habits — no story reveals, no puzzle answers.

SILENT HILL: Townfall launched on September 23, 2026 on Steam and September 24 on PlayStation 5, published by KONAMI and Annapurna Interactive with Screen Burn listed as developer. It costs $49.99 on PC, is single-player only, and carries a 17+ age gate on Steam. If you have read reports calling this a return to classic survival horror, they are broadly right: the game mixes quiet exploration, monster evasion, close-range melee and slow-burn puzzles.

What kind of game this is

Townfall is the first full first-person Silent Hill. You play as Simon Ordell, returning to the island town of St. Amelia to, in the official description's words, "put things right" — and the town does not cooperate. Two presentation choices shape every hour of play:

  • The frame is narrow. The 2.35:1 cinematic aspect ratio looks striking but shortens your vertical view, so threats and items sit outside your vision more often than in most first-person games. Turn the camera more often than feels necessary.
  • Your head is the interface. Simon's inner monologue appears as on-screen text, and the CRTV — a portable television you raise with L1 on PS5 — doubles as your danger detector and clue receiver.

The CRTV replaces the series' static-hissing radio: tune its frequencies and nearby enemies show up on its little screen. It also receives story fragments and puzzle signals, which makes it the single most-used tool in the game.

Before you press start

The Steam build lists adjustable difficulty, camera comfort options, custom volume controls, full subtitle options and full controller support (DualSense and DualShock on PS5, with haptic pulses when enemies are near the CRTV). Steam's news feed confirms the game is single-player with Steam Achievements and Cloud saves. One practical note from the official controls: you crouch with Circle and lean with R1 + right stick on the default PS5 layout.

Community performance reports vary, and our own testing has not covered every PC configuration — check recent Steam reviews if your hardware is close to the minimum.

Four habits for the opening hours

  1. Save at every phone. Townfall saves through payphones: dial 100 at any phone booth. 900 calls emergency services and 010 reaches the operator, but 100 is your save number. Treat every phone like a checkpoint you are wasting by ignoring.
  2. Read every note you find. Clues live on desks, in drawers, on notice boards and inside computer inboxes. The game's puzzle design assumes you have seen the material first — a code you remember from a guide can still fail if the game has not registered its clue yet.
  3. Sweep with the CRTV before you commit. Before crossing a foggy street or opening a door, raise the CRTV and check for a signal. It is cheaper than being pulled out of a locker.
  4. Treat violence as a cost. The game tracks what you kill and what you discover, and that balance shapes which ending you get. For a first run, avoid fights you do not need.

Where to go next

When the pier is behind you, follow the opening route walkthrough through the first otherworld area and Zoe's house. Keep the early puzzle answers handy for the hotel door and pharmacy locker, and read the CRTV and stealth loop once enemies start patrolling the fog. Our tips and FAQ collects the habits that matter on later difficulty settings and in New Game+.

Sources and verification

Compiled 26 September 2026 from the sources above; hardware-specific performance claims are deliberately left out until tested on this site's own machine.

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